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From:Kevin Lewis Date:November 24 2008 3:58pm
Subject:Re: Question about Transaction::getRelativeState called with null
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I'm glad you noticed this.  The relative state of a Record object is 
always CommittedVisible.  It was never associated wioth a transaction. 
Just a committed record read from the database.  We might as well save 
time and report that directly.  Try this;

State Transaction::getRelativeState(Record* record, uint32 flags)
+	if (!record->isVersion())
+		return CommittedVisible;
	blockingRecord = record;
	State state = getRelativeState(record->getTransaction(), 
record->getTransactionId(), flags);
	blockingRecord = NULL;

	return state;

Olav Sandstaa wrote:
> Hi Kevin,
> After applying your patch for Bug #40893 "Falcon concurrent unlock can 
> cause invalid fetches" I found another issue with the use of 
> Transaction::getRelativeState() that I first thought had to be wrong but 
> which might be correct anyway. It would be good to get your comment on it.
> It is related to the following code:
> State Transaction::getRelativeState(Transaction *transaction, TransId 
> transId, uint32 flags)
> {
>    if (transactionId == transId)
>        return Us;
>    // A record may still have the transId even after the trans itself 
> has been deleted.
>      if (!transaction)
>        {
>        // All calls to getRelativeState are for the purpose of writing.
>        // So only ConsistentRead can get CommittedInvisible.
>        if (IS_CONSISTENT_READ(isolationLevel))
>            {
>            // If the transaction is no longer around, and the record is,
>            // then it must be committed.
>            if (transactionId < transId)
>                return CommittedInvisible;
>            // Be sure it was not active when we started.
>            for (int n = 0; n < numberStates; ++n)
>                if (states [n].transactionId == transId)
>                    return CommittedInvisible;
>            }
>        return CommittedVisible;
>        }
> After your fix I had hoped that we no longer should see cases where we 
> use the states array in the last for-loop. But with the debug code I had 
> in my code tree we were still executing that code (but not the return 
> statement). So I wondered why....
> It turns out that the case where this code is executed happens when we 
> call Transaction::getRelativeState(Transaction*...) and the transaction 
> argument is NULL and the transId is 0. This seems to happen when we 
> calls Transaction::getReleativeState(Record* ) and the record argument 
> is a Record object, not a RecordVersion object.
> When this is the case, Transaction::getRelativeState() will always 
> return CommittedVisible (which is likely the correct value). Still from 
> reading the above code it is a bit hard to imagine that it is supposed 
> to work when both transaction==NULL and transId==0 (and could easily be 
> a source for introducing unintended changes if someone decided to change 
> the order of the logic).
> At least this puzzled me, so is it correct use of 
> Transaction::getTransaction(NULL, 0, flags) in this case?
> Olav
Question about Transaction::getRelativeState called with null valuesOlav Sandstaa24 Nov
  • Re: Question about Transaction::getRelativeState called with nullvaluesKevin Lewis24 Nov
    • Re: Question about Transaction::getRelativeState called with nullvaluesOlav Sandstaa24 Nov
      • Re: Question about Transaction::getRelativeState called with nullvaluesKevin Lewis24 Nov