Huh weird.
I built mysql++ the following way:
make clean
./configure CXXFLAGS="-g -D_GLIBCXX_DEBUG=1 -
D_GLIBCXX_DEBUG_PEDANTIC=1" --with-mysql=/sw
make
The resulting dylib is a little less than 50% larger than the original.
I then renamed the dylib (added a _d) and copied the dylib over to
the /usr/local/lib directory and updated the Xcode project to use the
new mysql++ dylib.
I received the same assertion as before when running the debug build.
I was a little suspicious that the original dylib was getting loaded
anyways...
I then copied over the new (with _DEBUG) libmysqlpp.dylib to /usr/
local/lib and it worked fine.
Is there something that caused the original libmysqlpp.dylib to get
loaded instead of the renamed libmysqlpp_d.dylib, even though I told
it not to in Xcode?
thanks,
graham
On Dec 5, 2007, at 10:08 PM, Graham Reitz wrote:
> Ok cool. Thanks guys. I will get that done Warren.
>
> It will be good experience for me. I start vacation on the 14th and
> will get that rolling at that point. It would be really nice to
> have Xcode project files for mysql++. (People like me won't be able
> to do this again.)
>
> Thanks for that link Jon. This says it all:
>
> "To use the libstdc++ debug mode, compile your application with the
> compiler flag -D_GLIBCXX_DEBUG. Note that this flag changes the
> sizes and behavior of standard class templates such as std::vector,
> and therefore you can only link code compiled with debug mode and
> code compiled without debug mode if no instantiation of a container
> is passed between the two translation units."
>
> What I wasn't aware of is that you can link debug (-g) and release
> code but not when D_GLIBCXX_DEBUG has been defined (if containers
> are passed between cpps). It seems like using D_GLIBCXX_DEBUG is a
> really good idea when debugging since it will catch improper usage
> of the stdlibc++.
>
> graham
>
>
> On Dec 5, 2007, at 6:56 PM, Warren Young wrote:
>
>> Graham Reitz wrote:
>>> Why doesn't mysql++ [have a special debug build mode]?
>>
>> There's no real history of such things on *ix systems, so where it
>> is done, it's done in some way particular to that system. And, if
>> you use the Unixy command line build systems on OS X, the current
>> behavior is fine. This is no doubt why you're the first to bring
>> this to my attention.
>>
>> Compare Visual Studio. Almost everyone uses the IDE, not the
>> command line tools, and the IDE sets up both debug and release
>> builds for any new project. It's both standard and the default, so
>> everyone does it.
>>
>> On OS X, what we have here are two different use cases, so they
>> should be handled separately: autoconf with no special debug modes
>> for command line geeks like me, and Xcode project files set up to
>> build both debug and release versions for folk like you. Bakefile
>> can generate Xcode project files, so it's just a matter of using
>> them.
>>
>> I nominate you to do it. :) Seriously. I use OS X every day, but
>> beyond some "Hello, world" toy programs, I've never used Xcode the
>> IDE. You're in the best position to scratch this itch.
>>
>> Xcode project support apparently goes back to 0.1.9 in Bakefile,
>> but there are reportedly big improvements in svn, so I'd recommend
>> you use that, at least to start. Later you can roll back to 0.1.9
>> to see if it still works adequately. I'm already of half a mind to
>> make MySQL++ v3.0 wait on Bakefile 0.2.3 to get VC2003 support.
>>
>> The v3 effort is getting close to winding up, but you've probably
>> got a few weeks at least to get something to me.
>>
>> --
>> MySQL++ Mailing List
>> For list archives: http://lists.mysql.com/plusplus
>> To unsubscribe: http://lists.mysql.com/plusplus?unsub=1
>>
>
| Thread |
|---|
| • Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) | Graham Reitz | 4 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Graham Reitz | 5 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Graham Reitz | 5 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0(Part 2) [SOLVED] | Warren Young | 5 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Jonathan Wakely | 5 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Graham Reitz | 5 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Jonathan Wakely | 6 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0(Part 2) [SOLVED] | Warren Young | 6 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Graham Reitz | 6 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 | Graham Reitz | 6 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 | Graham Reitz | 7 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 | Graham Reitz | 7 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 | Graham Reitz | 7 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) [SOLVED] | Jonathan Wakely | 7 Dec |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0(Part 2) [SOLVED] | Warren Young | 10 Jan |
| • Re: Release works, Debug (still) crashes on OS X Leopard, Xcode 3.0 (Part 2) | Jonathan Wakely | 5 Dec |